They ARE powerful, again, about on par with a Paladin. I would say give it a chance.Īfter a bit of playtesting, it's easy to look at the team and say they are powerful. The d8 hit die cuts survivability a bit, the attack patterns vary between archetypes, and only one archetype is good at ranged combat, so fly speed isn't even that strong. Power scaling, the Dragon Knight is about on par with a Paladin. I promise you, it's not as strong as you think. This class seems way too strong, why should I allow it in my campaign? Version 3 adds the Lance to that prestigious group. Flails and Morningstars are great against armor, and the Longsword is a good warrior's weapon. The proficiencies relate to the idea that the Knight will eventually be riding their dragon, and their weapons are all friendly to that kind of build, plus, the Knight is, well, a Knight. Next, substitute learning Draconic for a language that fits the creature you have chosen. This could be a Chimera, Manticore, Demon, Griffon, Hippogriff, Wyvern, or similar creature. First, find a creature that would reasonably have a Claw attack, Bite attack, Elemental attack, and a fly speed. If your campaign doesn't have giant flying lizards, but does still have magic creatures, a couple of small edits can make this class fit. This class is the DRAGON Knight, what if my campaign doesn't contain Dragons? The class is heavily built on diversity, and to that end a party of Dragon Knights could be fully functional. This document contains 20 levels of the Dragon Knight class and the three base archetypes. Sharing power with a dragon has side effects however, and sometimes the great strength of the Dragon causes people to fear them. The Dragon Knight, a powerful class that uses Their bond with their Dragon to achieve great things.
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